import { _decorator, Component, Node } from "cc";
import { BaseScene } from "../../core/component/BaseScene";
import { Engine } from "../../core/Engine";
import { uiManager } from "../../core/manager/UIManager";
import { EVENT_NAME, UI_NAME } from "../GameConstant";
const { ccclass, property } = _decorator;

@ccclass("WorldMapScene")
export class WorldMapScene extends BaseScene {
    onLoad() {
        super.onLoad();
    }

    start() {
        // [3]
    }

    private showCityPanel(cityNode: Node, cityId: string) {
      
    }
    // update (deltaTime: number) {
    //     // [4]
    // }
}
